Firstly, you can always reuse it and secondly, it makes material look realistic. Jakub Chechelski: "I always try to create a base for every material that looks interesting. Keep in mind that it is always a good idea to break them up even more: add another paint layer over your generator/mask and paint out details in some places, break the opacity!" 06. Jakub Chechelski: "These two are a great addition to Substance Painter, as they enable you to create a really interesting look within seconds. I usually want to have the possibility to decide very late whether I flip the image or not." 05. In 2D, just be sure to only flatten the logo layers when you are sure you want to mirror the concept, otherwise you end up with flipped texts. ZBrush has a great way of Polypainting along the concepting process. It’s important not to lose the overall concept idea when it comes to the details. Start early with dirt and decalsĭaniel Hahn: "Get textures, decals, labels and logos in place early on, as this way you can get an impression of the big picture along the concepting process. That gives you the ability to change the hue of your fill to a darker, lighter or completely different colour." 04. Jakub Chechelski: "Probably the best way to texture in Substance Painter is by using Fill layers, instead of general layers. Witcher Hunter – Real-time render by Jakub Chechelski 03.
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